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? If your answer is "all of them", then you're going to be limited by ammo, not matter how easy or hard it is. If you weren't limited by ammo, would you be running 16, 32, 256. You don't really Need them, not that many at least, so IMO, it's a matter of playstyle choice. Then again, whichever way they point, if you have 8 turrets positioned to fire constantly for 8 game hours, you're going to get limited by ammo. If they actually get their targets dealt with.
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The turrets don't seem to be pin-point accurate anymore, and they're also shooting at some blocks in the line of sight to their target.Īs in, with good positioning (for example pointing inwards, so they'll fire as the zeds pass), you might be able to conserve a lot of ammo.
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Now it's just 7 days of factory management, building more and more crafting stations to level out the looong wait to get stuff done in time for hordenight. Like melee items (my current build is Stamina mostly, so AK's and M-60's for me!) I usually vendor trash EVERYTHING I don't need. Then I found a grey one, but I had the schematics already by then. With 5 in Str you can craft blue Augers (if you find the schematics, or you have 8 Int.) I found a green Auger, and was super happy with that for a long while. YES! Thank you! My point exactly! Farming the resources is no problem. Brass, well, dukes yes, but still have stuff to buy. Getting the coal/nitrate isn't that hard, lead is easy. (in the meantime, just going to make more chemstations) Yes, a way to speed that up would be nice. That's being upgraded to 6/6/8 with 4 cement mixers.Ĭan't bulk craft all the ammo yet, which limits each bench to 900 bullets for 7.62, 1800 for 9mm (which I'm not making yet)Ħ000 gunpowder per chem station = 2000 7.62 bullets.ģ00 game minutes to craft that gunpowder. 3 chemstn, 3 workben, 4 forges right now.
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